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Fencer
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Posts : 128
Join date : 2011-07-08

Battery      Empty
PostSubject: Battery    Battery      Icon_minitimeMon Jul 25, 2011 10:40 pm

A spare battery always comes in handy eventually. Changing a battery is a move action that provokes attacks of opportunity.

Every time a battery-operated item is used, roll 1d20. On a result of 1, the batteries are dead and the object is useless until the batteries are recharged.

Size: Diminutive
Weight: N/A
Cost: 30 caps

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